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At RATCRM, we’re driven by one mission: to simplify how businesses manage their customers, leads, and teams. From startups to enterprises.

What Our Customers Say About RATCRM

See how RATCRM helps businesses improve productivity and close more deals.

What is RATCRM and who is it for?

RATCRM is a customer relationship management platform designed for businesses of all sizes. Whether you’re a startup, growing company, or enterprise, RATCRM helps you manage sales, customer interactions, and team collaboration in one place.

Getting started with RATCRM is quick and simple. Most businesses can set up their workspace, import basic data, and begin using core features within minutes. Full customization and team onboarding typically take a few hours.

Yes. RATCRM supports easy data migration from popular CRM platforms. You can import contacts, leads, deals, and other essential records using our guided import tools or with help from our support team.

Absolutely. RATCRM is fully responsive and works seamlessly on mobile, tablet, and desktop devices, ensuring you can manage customers and workflows on the go.

Yes. RATCRM includes automation tools that help you streamline tasks such as follow-ups, lead nurturing, email sequences, and workflow triggers to save time and increase productivity.

RATCRM offers multiple support options, including live chat, email support, onboarding assistance, and an extensive knowledge base to help you get the most out of the platform.

document.addEventListener('DOMContentLoaded', (event) => { const container = document.getElementById('animate-bg'); const canvas = document.createElement('canvas'); canvas.id = 'wave-canvas'; const ctx = canvas.getContext('2d'); canvas.width = container.offsetWidth; canvas.height = container.offsetHeight; container.appendChild(canvas); let waveHeightX = 7; let waveFrequencyX = 0.01; let speedX = 0.015; // Speed of wave movement in the X direction let waveHeightY = 7; let waveFrequencyY = 0.01; let speedY = 0.015; // Speed of wave movement in the Y direction let gridSize = 40; // Distance between grid points let circleSize = 3; // Diameter of the circles let offsetX = 0; let offsetY = 0; // Control variables for colours let circleColour = '#333D4B'; // Colour of the circles let primaryGridColour = '#333D4B'; // Colour of the primary grid lines let secondaryGridColour = 'rgba(51, 61, 75, 0.5)'; // Colour of the secondary grid lines function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Extend grid to cover visible area plus a bit more to avoid visible edges let extendedGridSizeX = Math.ceil(canvas.width / gridSize) + 1; let extendedGridSizeY = Math.ceil(canvas.height / gridSize) + 1; // Draw horizontal lines following the wave pattern for (let y = -gridSize; y <= extendedGridSizeY * gridSize; y += gridSize / 2) { ctx.beginPath(); for (let x = -gridSize; x <= extendedGridSizeX * gridSize; x += 1) { // Increment by 1 for smoother lines let waveX = Math.sin((y * waveFrequencyY) + offsetY) * waveHeightY; let waveY = Math.sin((x * waveFrequencyX) + offsetX) * waveHeightX; let adjustedX = x + waveX; let adjustedY = y + waveY; ctx.lineTo(adjustedX, adjustedY); } ctx.strokeStyle = y % gridSize == 0 ? primaryGridColour : secondaryGridColour; // Adjust colour based on grid type ctx.stroke(); } // Draw vertical lines following the wave pattern for (let x = -gridSize; x <= extendedGridSizeX * gridSize; x += gridSize / 2) { ctx.beginPath(); for (let y = -gridSize; y <= extendedGridSizeY * gridSize; y += 1) { // Increment by 1 for smoother lines let waveX = Math.sin((y * waveFrequencyY) + offsetY) * waveHeightY; let waveY = Math.sin((x * waveFrequencyX) + offsetX) * waveHeightX; let adjustedX = x + waveX; let adjustedY = y + waveY; ctx.lineTo(adjustedX, adjustedY); } ctx.strokeStyle = x % gridSize == 0 ? primaryGridColour : secondaryGridColour; // Adjust colour based on grid type ctx.stroke(); } // Draw circles at primary grid intersections for (let y = 0; y <= extendedGridSizeY * gridSize; y += gridSize) { for (let x = 0; x <= extendedGridSizeX * gridSize; x += gridSize) { let waveX = Math.sin((y * waveFrequencyY) + offsetY) * waveHeightY; let waveY = Math.sin((x * waveFrequencyX) + offsetX) * waveHeightX; let adjustedX = x + waveX; let adjustedY = y + waveY; // Draw circle ctx.beginPath(); ctx.arc(adjustedX, adjustedY, circleSize / 2, 0, Math.PI * 2); ctx.fillStyle = circleColour; ctx.fill(); } } // Update wave offsets offsetX += speedX; offsetY += speedY; } function animate() { requestAnimationFrame(animate); draw(); } animate(); });